Vis zoning:
BSP
hullmakers
portals
demo
brushes
nosnap
'office'
[email protected]
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This first page doesn't need a title. Worst case, it would be 'CONTENTS'
or something like that. It doesn't have usefull information, except the
menu on the left side.
Wait! It can be a walkthrough!
Ok, first we'll be talking about the Visual BSP and how to make a 'smart'
VisBSP that will increase the framerate of a map.
We'll be also covering Portals. We'll find out how to create them, where
and how to place them and link them to doors via their names.
Knowing now all the tricks of visibility zoning, we'll take a look at our
demo level and see all that theory put to practice.
We'll stop sfter stressing the importance of the 'Subdivide' flag for brush properties,
Well, that wasn't so bad now, was it? I even managed to give alternate
titles for some of the pages :)
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